Town: Fêvlën-fî Vêko Fêqê

Fêvlën-fî Vêko Fêqê

Fêvlën-fî Vêko Fêqê
Example Iron Elven architecture.
StateDalandic Empire
ProvencePifîkèli Provence
Sub ProvenceDragonlyn Dutchy
RegionJĭăwu Diymar Meadows
Founded1237
Community LeaderMaster Mlilêv Zëmë
Area6 km2 (2 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation2278 m (7473 ft)
Average Yearly Precipitation241 cm/y (94 in/y)
Population1500
Population Density250 people per km2 (750 people per mi2)
Town AuraMysticism
Naming
Native nameFêvlën-fî Vêko Fêqê
Pronunciation/p˔iˈqɘvɪ/ /fɪ ˈvɘko/
Direct Translation[sexual] [lamb]
Translation[Not Yet Translated]

Fêvlën-fî Vêko Fêqê (/p˔iˈqɘvɪ/ /fɪ ˈvɘko/ [sexual] [lamb]) is a subtropical Town located in Dragonlyn Dutchy, Pifîkèli Provence, within the Dalandic Empire.

The name Fêvlën-fî Vêko Fêqê is derived from the Iron Elvish language, as Fêvlën-fî Vêko Fêqê was founded by Shêd Trg̈nka, who was culturaly Iron Elven.

Climate

Fêvlën-fî Vêko Fêqê has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a blistering 34°C (93°F) and its average temperature during the winter being a cool 16°C (60°F). Fêvlën-fî Vêko Fêqê receives an average of 241 cm/y (94 in/y) of precipitation, most of which comes in the form of rain during the summer. Fêvlën-fî Vêko Fêqê covers an area of nearly 6 km2 (2 mi2), and an average elevation of 2278 m (7473 ft) above sea level.

Overview

Fêvlën-fî Vêko Fêqê was founded durring the early 13th century in spring of the year 1237, by Shêd Trg̈nka. The establishment of Fêvlën-fî Vêko Fêqê suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Fêvlën-fî Vêko Fêqê was built using the conventions of Iron Elven durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Fêvlën-fî Vêko Fêqê is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Fêvlën-fî Vêko Fêqê is buildings are arranged arround a network of narrow packed earth streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Fêvlën-fî Vêko Fêqê weathering a full scale bombardment durring a siege. The town's budget focused millitary grade defenses are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.

Fêvlën-fî Vêko Fêqê is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.

Civic Infrastructure

Fêvlën-fî Vêko Fêqê has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fêvlën-fî Vêko Fêqê. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fêvlën-fî Vêko Fêqê's parks.

Fêvlën-fî Vêko Fêqê has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fêvlën-fî Vêko Fêqê.

Fêvlën-fî Vêko Fêqê has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fêvlën-fî Vêko Fêqê has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fêvlën-fî Vêko Fêqê has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fêvlën-fî Vêko Fêqê's public wards, blessings, and other arcane systems.

Fêvlën-fî Vêko Fêqê has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fêvlën-fî Vêko Fêqê's natural decorations nor waterways.

Fêvlën-fî Vêko Fêqê has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fêvlën-fî Vêko Fêqê has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Fêvlën-fî Vêko Fêqê's mayor's house was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.

Due to the actions of local Kami, spring is skipped in Fêvlën-fî Vêko Fêqê.

The Tangtal (Dupli-Cat) near Fêvlën-fî Vêko Fêqê are known to be a mutant strain of the creature.

Fêvlën-fî Vêko Fêqê's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves performance art to channel Truename Magic energies of tier 2 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 6045 m2
    • Cattle and Similar Creatures: 375
    • Poultry: 4500
    • Swine: 300
    • Sheep: 15
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 150

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 5
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 11
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 4
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 4
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 6
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 8
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 5
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 9
  • Monks, Monastic: 5
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

475 of Fêvlën-fî Vêko Fêqê's population work within a Foundational Occupation.

950 of Fêvlën-fî Vêko Fêqê's population do not work in a formal occupation, but do contribute to the local economy. 75 (5%) are noncontributers.

Points of Interest

Fêvlën-fî Vêko Fêqê has a substantial mill pond located a short distance from town.

POI

History

A local has came up with a wonderful new idea (7025 % 6)+1 months ago; it may be a magical innovation, a new industrial process, a new agricultural product, a new use for what was thought to be ancient garbage, or some other very useful, profitable idea. Everyone around them is fighting for the chance to exploit this clever new plan.

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of secured a clean water supply for . A small order of knights was founded in 's honor, and bears his name to this day.

History